

X-Factor can now be used while in the air, as opposed to the previous game, in which activation was restricted to characters on the ground. Capcom 3, the attack and speed boosts for each character while using X-Factor have been adjusted. The "X-Factor" mechanic, which grants increased damage output, speed, and health regeneration for a limited time, also reappears from Fate of Two Worlds. Capcom 3 players can either remove meter from their opponent's Hyper Combo gauge, add meter to their own gauge, or simply deal more damage. The aerial exchange feature has been altered in Ultimate Marvel vs. The "exchange button", used to launch opponents into the air and switch between characters while performing air combos, returns. Capcom 3 uses the same simplified, three-button control scheme of undefined light, medium, and heavy attacks introduced in Fate of Two Worlds. In addition, many returning characters receive balancing changes, which include new moves and animation tweaks. The HUD, character selection, and stage selection screens have been redesigned. Capcom 3, with a stronger emphasis on the comic book motif. While the core mechanics remain the same, a number of aesthetic changes have been made in Ultimate Marvel vs. Players must use the various attacks in their arsenal, such as character assists, special moves, and hyper combos, to exhaust their opponent's life gauge and defeat the entire enemy team, or have the most cumulative health when time runs out. The game utilizes the same tag team-based fighting mechanics as its predecessors players may choose to swap between their characters at any point during a match. Players select teams of three different characters to engage in one-on-one combat.

Capcom 3: Fate of Two Worlds, an arcade-style fighting game, and changes little from the basic gameplay of the original. Capcom 3 is an updated version of Marvel vs.
